![]() ![]() ![]() In games like XCOM, your characters do not become the alien-murdering equivalent of Serena Williams either, but they still become unnaturally better at fighting when leveling up a few times. If I play tennis for the same amount of time that your average RPG hero slays monsters, I do not transform into Serena Williams. This system feels like a natural progression for the first few levels, but by the end of the game the constant incremental stat bonuses culminate in your lowly farm boy possessing godlike strength, health, resistances, etc. To simulate your hero getting better at killing dragons, RPGs increase every stat every level making the characters better in every way. ![]() It makes sense that if your character kills a lot of dragons, they become better at killing dragons. In Role Playing Games, leveling up is meant to simulate your characters improvement through experience (hence the term “XP”). ![]()
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